
Julie Ahn
Julie Ahn
Creative Leader | UX/CX | MBA
Creative Leader
UX/CX | MBA
"Be yourself; everyone else is already taken."
"Be yourself; everyone else is already taken."
- Oscar Wilde
- Oscar Wilde



Relume
Access the world’s largest library of Figma

Glide App
Issue tracking and project planning.
Wrike
Project management and team collaboration.

Miro
Visual collaboration and online whiteboarding.

M365
Productivity tools for work and collaboration.




Relume
Access the world’s largest library of Figma

Glide App
Issue tracking and project planning.
Wrike
Project management and team collaboration.

Miro
Visual collaboration and online whiteboarding.

M365
Productivity tools for work and collaboration.

Hello, Nice to Meet You!
Hello, Nice to Meet You!
Hi, I'm Julie, a
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
driven by
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
.
It led me from photography and packaging into product design. For the last
8 Years
8 Years
8 Years
8 Years
8 Years
I've led
Design Teams
Design Teams
Design Teams
Design Teams
Design Teams
across social, identity, and streaming,
shaping
Human-Centered
Human-Centered
Human-Centered
Human-Centered
Human-Centered
products, and a sense of
Community and Inclusion
Community and Inclusion
Community and Inclusion
Community and Inclusion
Community and Inclusion
where
every designer can
Grow
Grow
Grow
Grow
Grow
.
I find
Inspiration
Inspiration
Inspiration
Inspiration
Inspiration
almost anywhere,
and lately
AI
AI
AI
AI
AI
tops the list.
I'm
Optimistic
Optimistic
Optimistic
Optimistic
Optimistic
about it as a powerful tool for
Whats Next
Whats Next
Whats Next
Whats Next
Whats Next
in how we work and live.
Hi, I'm Julie, a
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
driven by
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
.
It led me from photography
and packaging into product design.
For the last
8 Years
8 Years
8 Years
8 Years
8 Years
I've led
Design Teams
Design Teams
Design Teams
Design Teams
Design Teams
across social,
identity, and streaming,
shaping
Human-Centered
Human-Centered
Human-Centered
Human-Centered
Human-Centered
products,
and a sense of
Community and Inclusion
Community and Inclusion
Community and Inclusion
Community and Inclusion
Community and Inclusion
where
every designer can
Grow
Grow
Grow
Grow
Grow
.
I find
Inspiration
Inspiration
Inspiration
Inspiration
Inspiration
almost
anywhere,
and lately
AI
AI
AI
AI
AI
tops
the list.
I'm
Optimistic
Optimistic
Optimistic
Optimistic
Optimistic
about
it as a powerful tool for
Whats Next
Whats Next
Whats Next
Whats Next
Whats Next
in how we work and live.
Hi, I'm Julie, a
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
driven by
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
.
It led me from photography and packaging into product design. For the last
8 Years
8 Years
8 Years
8 Years
8 Years
I've led
Design Teams
Design Teams
Design Teams
Design Teams
Design Teams
across social, identity, and streaming,
shaping
Human-Centered
Human-Centered
Human-Centered
Human-Centered
Human-Centered
products, and a sense of
Community and Inclusion
Community and Inclusion
Community and Inclusion
Community and Inclusion
Community and Inclusion
where
every designer can
Grow
Grow
Grow
Grow
Grow
.
I find
Inspiration
Inspiration
Inspiration
Inspiration
Inspiration
almost anywhere,
and lately
AI
AI
AI
AI
AI
tops the list.
I'm
Optimistic
Optimistic
Optimistic
Optimistic
Optimistic
about it as a powerful tool for
Whats Next
Whats Next
Whats Next
Whats Next
Whats Next
in how we work and live.
What People Say About Me
What People Say About Me
“She’s a design manager who measures her own success
by how far her people go, not by how much credit she takes.”
-Amy C., PlayStation
“Julie is an empathetic and thoughtful leader who
genuinely advocates for both her clients and her team.”
-Grant Y., PlayStation
“I’ve had many mentors throughout my career,
and she is genuinely the best mentor I’ve ever had.”
-Rose L., PlayStation
“She’s a design manager who measures her own success by how far her people go, not by how much credit she takes.”
-Amy C., PlayStation
“Julie is an empathetic and thoughtful leader who
genuinely advocates for both her clients and her team.”
-Grant Y., PlayStation
“I’ve had many mentors throughout my career, and she is genuinely the best mentor I’ve ever had.”
-Rose L., PlayStation
“She’s a design manager who measures her own success by how far her people go, not by how much credit she takes.”
-Amy C., PlayStation
“Julie is an empathetic and thoughtful leader who
genuinely advocates for both her clients and her team.”
-Grant Y., PlayStation
“I’ve had many mentors throughout my career,
and she is genuinely the best mentor I’ve ever had.”
-Rose L., PlayStation
Select Case Studies
Select Case
Studies
From Scattered Onboarding to Day One: Confident New Hires in Half the Time
Scattered, manager-owned onboarding versions left new hires knowing only their own team's way of working. After consolidating, it was rebuilt as a single day-one experience in Figma with all relevant resources.
Time to confidence
3 to 6 mo
from 6 to 9+
Onboarding
Day-one experience
Accessibility: A Design-First Standard
Accessibility built into the design from the start, from voice features in messaging to a low-vision evaluation that settled a navigation decision.
Nav concepts evaluated
5
Weight given to aesthetics
15-20%
Setting a North Star for Mobile
A vision, five design principles, and a roles framework that gave the PlayStation mobile program shared direction and clear ownership.
Program priorities
5
Design principles
5
From Sign-Off to Open Critique: A Lasting Feedback Culture
A structured yet organic critique format focused on elevating craft, the work, and each designer's professional growth, with team-health scores for feedback and action-taking rising alongside it.
Feedback score
+34
Microsoft Viva Glint
Action-taking score
+39
Microsoft Viva Glint
Prototyping in Code: A Monthly AI Beta Loop
Bringing AI-assisted prototyping into a monthly release rhythm, with design and engineering working in parallel and real users testing small releases.
Release rhythm
Monthly
Prototype to rollout
About 3 weeks
From Scattered Onboarding to Day One: Confident New Hires in Half the Time
Scattered, manager-owned onboarding versions left new hires knowing only their own team's way of working. After consolidating, it was rebuilt as a single day-one experience in Figma with all relevant resources.
Time to confidence
3 to 6 mo
from 6 to 9+
Onboarding
Day-one experience
From Scattered Onboarding to Day One: Confident New Hires in Half the Time
Scattered, manager-owned onboarding versions left new hires knowing only their own team's way of working. After consolidating, it was rebuilt as a single day-one experience in Figma with all relevant resources.
Time to confidence
3 to 6 mo
from 6 to 9+
Onboarding
Day-one
experience
Accessibility: A Design-First Standard
Accessibility built into the design from the start, from voice features in messaging to a low-vision evaluation that settled a navigation decision.
Nav concepts evaluated
5
Weight given to aesthetics
15 to 20%
Accessibility: A Design-First Standard
Accessibility built into the design from the start, from voice features in messaging to a low-vision evaluation that settled a navigation decision.
Nav concepts
evaluated
5
Weight given
to aesthetics
15-20%
Setting a North Star for Mobile
A vision, five design principles, and a roles framework that gave the PlayStation mobile program shared direction and clear ownership.
Program priorities
5
Design principles
5
Setting a North Star for Mobile
A vision, five design principles, and a roles framework that gave the PlayStation mobile program shared direction and clear ownership.
Program priorities
5
Design principles
5
From Sign-Off to Open Critique:
A Lasting Feedback Culture
A structured yet organic critique format focused on elevating craft, the work, and each designer's professional growth, with team-health scores for feedback and action-taking rising alongside it.
Feedback score
+34
Microsoft Viva Glint
Action-taking score
+39
Microsoft Viva Glint
From Sign-Off to Open Critique:
A Lasting Feedback Culture
A structured yet organic critique format focused on elevating craft, the work, and each designer's professional growth, with team-health scores for feedback and action-taking rising alongside it.
Feedback score
+34
Microsoft Viva Glint
Action-taking score
+39
Microsoft Viva Glint
Prototyping in Code:
A Monthly AI Beta Loop
Bringing AI-assisted prototyping into a monthly release rhythm, with design and engineering working in parallel and real users testing small releases.
Release rhythm
Monthly
Prototype to rollout
3 weeks
Prototyping in Code:
A Monthly AI Beta Loop
Bringing AI-assisted prototyping into a monthly release rhythm, with design and engineering working in parallel and real users testing small releases.
Release rhythm
Monthly
Prototype to rollout
3 weeks






