
Julie Ahn
Julie Ahn
Creative Leader | UX/CX | MBA
Creative Leader
UX/CX | MBA
"Be yourself; everyone else is already taken." - Oscar Wilde
"Be yourself; everyone else is already taken." - Oscar Wilde

Lovable
Build software products, using only a chat interface.


Relume
Access the world’s largest library of Figma

Glide App
Issue tracking and project planning.
Wrike
Project management and team collaboration.

Miro
Visual collaboration and online whiteboarding.

M365
Productivity tools for work and collaboration.


Lovable
Build software products, using only a chat interface.


Relume
Access the world’s largest library of Figma

Glide App
Issue tracking and project planning.
Wrike
Project management and team collaboration.

Miro
Visual collaboration and online whiteboarding.

M365
Productivity tools for work and collaboration.

Who I Am
Hi, I'm Julie, a
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
driven by
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
.
It led me from photography and packaging into product design. For the last
8 Years
8 Years
8 Years
8 Years
8 Years
I've led
Design Teams
Design Teams
Design Teams
Design Teams
Design Teams
across social, identity, and streaming,
shaping
Human-Centered
Human-Centered
Human-Centered
Human-Centered
Human-Centered
products, and a sense of
Community and Inclusion
Community and Inclusion
Community and Inclusion
Community and Inclusion
Community and Inclusion
where
every designer can
Grow
Grow
Grow
Grow
Grow
.
I find
Inspiration
Inspiration
Inspiration
Inspiration
Inspiration
almost anywhere,
and lately
AI
AI
AI
AI
AI
tops the list.
I'm
Optimistic
Optimistic
Optimistic
Optimistic
Optimistic
about it as a powerful tool for
Whats Next
Whats Next
Whats Next
Whats Next
Whats Next
in how we work and live.
Hi, I'm Julie, a
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
driven by
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
.
It led me from photography
and packaging into product design.
For the last
8 Years
8 Years
8 Years
8 Years
8 Years
I've led
Design Teams
Design Teams
Design Teams
Design Teams
Design Teams
across social,
identity, and streaming,
shaping
Human-Centered
Human-Centered
Human-Centered
Human-Centered
Human-Centered
products,
and a sense of
Community and Inclusion
Community and Inclusion
Community and Inclusion
Community and Inclusion
Community and Inclusion
where
every designer can
Grow
Grow
Grow
Grow
Grow
.
I find
Inspiration
Inspiration
Inspiration
Inspiration
Inspiration
almost
anywhere,
and lately
AI
AI
AI
AI
AI
tops
the list.
I'm
Optimistic
Optimistic
Optimistic
Optimistic
Optimistic
about
it as a powerful tool for
Whats Next
Whats Next
Whats Next
Whats Next
Whats Next
in how we work and live.
Hi, I'm Julie, a
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
UX Product Design Leader
driven by
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
.
It led me from photography and packaging into product design. For the last
8 Years
8 Years
8 Years
8 Years
8 Years
I've led
Design Teams
Design Teams
Design Teams
Design Teams
Design Teams
across social, identity, and streaming,
shaping
Human-Centered
Human-Centered
Human-Centered
Human-Centered
Human-Centered
products, and a sense of
Community and Inclusion
Community and Inclusion
Community and Inclusion
Community and Inclusion
Community and Inclusion
where
every designer can
Grow
Grow
Grow
Grow
Grow
.
I find
Inspiration
Inspiration
Inspiration
Inspiration
Inspiration
almost anywhere,
and lately
AI
AI
AI
AI
AI
tops the list.
I'm
Optimistic
Optimistic
Optimistic
Optimistic
Optimistic
about it as a powerful tool for
Whats Next
Whats Next
Whats Next
Whats Next
Whats Next
in how we work and live.
What People Say
“She’s a design manager who measures her own success
by how far her people go, not by how much credit she takes.”
-Amy C., PlayStation
“Julie is an empathetic and thoughtful leader who
genuinely advocates for both her clients and her team.”
-Grant Y., PlayStation
“I’ve had many mentors throughout my career,
and she is genuinely the best mentor I’ve ever had.”
-Rose L., PlayStation
“She’s a design manager who measures her own success by how far her people go, not by how much credit she takes.”
-Amy C., PlayStation
“Julie is an empathetic and thoughtful leader who
genuinely advocates for both her clients and her team.”
-Grant Y., PlayStation
“I’ve had many mentors throughout my career, and she is genuinely the best mentor I’ve ever had.”
-Rose L., PlayStation
“She’s a design manager who measures her own success by how far her people go, not by how much credit she takes.”
-Amy C., PlayStation
“Julie is an empathetic and thoughtful leader who
genuinely advocates for both her clients and her team.”
-Grant Y., PlayStation
“I’ve had many mentors throughout my career,
and she is genuinely the best mentor I’ve ever had.”
-Rose L., PlayStation
Select Case Studies
Select Case Studies
Getting New Designers Confident in Half the Time
I replaced a 20-page onboarding doc with a day-one experience, and new designers started feeling confident months sooner.
Time to confidence
3 to 6 mo
from 6 to 9+
Onboarding
Day-one experience
Accessibility: A Design-First Standard
From hands-on voice features in messaging to a low-vision evaluation that settled a navigation decision, I treated accessibility as part of the design, not a final check.
Nav concepts evaluated
5
Weight given to aesthetics
15-20%
Setting a North Star for Mobile
I wrote the vision and principles for the PlayStation mobile program, then built the structure that let designers act on them without waiting on me.
Program priorities
5
Design principles
5
Building a Feedback Culture That Stuck
I made critique a safe, regular habit on my team, and our team-health scores on feedback and action-taking rose with it.
Feedback score
+34
Action-taking score
+39
Prototyping in Code: A Monthly AI Beta Loop
I brought AI prototyping into our release rhythm, so design and engineering built in parallel and real users tested small releases every month.
Release rhythm
Monthly
Prototype to rollout
About 3 weeks
Getting New Designers Confident in Half the Time
I replaced a 20-page onboarding doc with a day-one experience, and new designers started feeling confident months sooner.
Time to confidence
3 to 6 mo
from 6 to 9+
Onboarding
Day-one experience
Getting New Designers Confident in Half the Time
I replaced a 20-page onboarding doc with a day-one experience, and new designers started feeling confident months sooner.
Time to confidence
3 to 6 mo
from 6 to 9+
Onboarding
Day-one experience
Accessibility: A Design-First Standard
From hands-on voice features in messaging to a low-vision evaluation that settled a navigation decision, I treated accessibility as part of the design, not a final check.
Nav concepts evaluated
5
Weight given to aesthetics
15 to 20%
Accessibility: A Design-First Standard
From hands-on voice features in messaging to a low-vision evaluation that settled a navigation decision, I treated accessibility as part of the design, not a final check.
Nav concepts evaluated
5
Weight given to aesthetics
15 to 20%
Setting a North Star for Mobile
I wrote the vision and principles for the PlayStation mobile program, then built the structure that let designers act on them without waiting on me.
Program priorities
5
Design principles
5
Setting a North Star for Mobile
I wrote the vision and principles for the PlayStation mobile program, then built the structure that let designers act on them without waiting on me.
Program priorities
5
Design principles
5
Building a Strong Feedback Culture
I made critique a safe, regular habit on my team, and our team-health scores on feedback and action-taking rose with it.
Feedback score
+34
Action-taking score
+39
Building a Strong Feedback Culture
I made critique a safe, regular habit on my team, and our team-health scores on feedback and action-taking rose with it.
Feedback score
+34
Action-taking score
+39
Prototyping in Code:
A Monthly AI Beta Loop
I brought AI prototyping into our release rhythm, so design and engineering built in parallel and real users tested small releases every month.
Release rhythm
Monthly
Prototype to rollout
About 3 weeks
Prototyping in Code:
A Monthly AI Beta Loop
I brought AI prototyping into our release rhythm, so design and engineering built in parallel and real users tested small releases every month.
Release rhythm
Monthly
Prototype to rollout
About 3 weeks





