Keeping Design’s Seat at the Table
Design does its best work in the room where the problem is still being defined, not only when screens are due. Across every program my team supported, I worked to bring design upstream and keep it there.

PlayStation ·
Mobile, platform, and media program
FY2023-26
UX Manager
7 to 9 designers, product and engineering partners, platform leadership, and an external partner team
console, mobile, web
The situation
Design typically joined product development close to when screens were needed. Partners had limited visibility into how the design team was organized, and many were used to one dedicated designer each, while my designers were often split 50-50 or 60-40 across areas. On some programs, such as a partner-built streaming experience, design's role had not yet been defined.
What I decided
Key Outcomes
60/40
Typical designer split across product areas
RACI
Clear ownership on partner-owned work
Approved
Third-party brand standard


How the team carried it
Partners learned they could invite design in early, and engineering gained an earlier seat in refinement so "done" meant the same thing on both sides. On the streaming program, my designer led the console review, and the team set a brand standard for a third-party TV icon that the visual design team approved. When I pressure-tested an engineering constraint on a multi-device flow, the constraint held, and the engineering lead thanked me for the challenge because it strengthened the flow.
What changed
Over time, our design lead moved into exploration, validation, and definition, not only execution. Design's role was clear on partner-owned work as well as our own.
Stack
Figma · Miro

“She protects her team’s time and ideas so they can do their best work. You could see it in how much her team trusted her.”
Amy Chien
Worked with Julie and her team on Media at PlayStation
What it taught me
Influence is mostly visibility. When partners can see how design works and who owns what, they invite it in.