From Sign-Off to Open Critique: A Lasting Feedback Culture

Early on, designers rarely shared work in progress. The goal was to make critique the most useful part of the week.

Organization

Organization

PlayStation · Team culture

Timeline

Timeline

FY24 to FY26

My role

My role

UX Manager

Team

Team

7 to 9 designers

The situation

Designers were spread across programs and time zones, and sharing unfinished work felt risky. As a result, feedback came late and leaned toward sign-off rather than growth.

What I decided

  • Ask, don't tell. I made questions my default way of giving feedback, so designers built their own judgment instead of waiting on mine.

  • Structured, not rigid. I turned the weekly design sync into Design Lounge, a biweekly forum with a structured framework that still left room for organic conversation. The goal was to elevate each other's craft, the work, and everyone's professional growth. I gave a designer the chance to lead it as a growth assignment.

  • Give feedback a structure. I wrote a short decision playbook with a critique checklist (does it solve the problem, would a first-time user understand it, does it match existing patterns, are error states covered) and built a 360 feedback question bank with specific, behavioral prompts.

+34

Feedback

+39

Action-Taking

12 of 24

Focus areas improved more can 15 points

How the team carried it

Presenters rotated, the team helped set the forum's ground rules, and I encouraged people in 1:1s to bring work early. Over time, sharing became the norm.

What changed

In the FY24 team-health survey (Microsoft Viva Glint, an employee engagement platform), the Feedback score rose 34 points and Action-Taking rose 39 points, with gains in 12 of 24 focus areas, reflecting the broader culture work across critique, 1:1s, and retros. Designers grew more comfortable sharing and sharpened their presentation skills. My manager asked to share the 360 question bank with the wider managers group.

Stack

Figma · Miro · Slack

“She has a rare gift for providing constructive feedback that builds you up while pushing for excellence.”

Kat Joy

Senior Copywriter · Worked under Julie’s guidance at PlayStation

What it taught me

Safety and craft rise together. When people are comfortable showing rough work, the quality bar rises on its own.

Find out about opportunities to work with me and projects I'm currently involved in.

Julie Ahn - UX Consulting Specialist

© 2026 Julie Ahn

Find out about opportunities to work with me and projects I'm currently involved in.

Julie Ahn - UX Consulting Specialist

© 2026 Julie Ahn