Accessibility as a Design-First Standard

Accessibility often arrives at the end of a project as a list of fixes. I bring it in at the start, where it shapes what gets built.

Organization

Organization

PlayStation · Messaging and PS App navigation

Timeline

Timeline

Before FY26 to Apr 2026

My role

My role

Hands-on designer on messaging accessibility, then UX Manager and decision owner on navigation

Team

Team

A mobile designer and a low-vision participant

Platforms

Platforms

Console, mobile

The situation

Two projects show the approach. Earlier, I designed TTS and STT for messaging, so players could send and receive messages without typing or reading. Later, a PS App navigation redesign proposed removing text labels, which raised real questions for people using large text and large icons.

What I decided

  • Test with the people it affects. Rather than judging five navigation concepts (A to E) on appearance, I evaluated them with a low-vision participant and a mobile designer at the largest text sizes.

  • Weight what matters. I proposed a scoring model that put perceivability and understanding first and limited aesthetics to 15 to 20 percent.

  • Calibrate before deciding. When an early rating did not match what I observed, I clarified the participant's assumptions and recalibrated.

5

Concepts evaluated

15 to 20%

Aesthetics weighted

How the team carried it

The mobile designer and I worked through each concept together, and I documented the rationale so anyone could follow it. Separately, I led internal accessibility outreach at Sony to extend the case beyond my team.

What changed

The evaluation produced a clear recommendation. I made the final accessibility-risk call, and concept E did not require legal review. The voice features in messaging shipped.

Stack

Figma · iOS and Android accessibility settings

“She was a thoughtful design partner who welcomed cross-functional input while always advocating for a great user experience.”

Elisa Heiken

Worked with Julie on the PlayStation App team

What it taught me

Accessibility decisions get easier when the criteria are set before the options are reviewed. A clear weighting turned a debate about taste into a decision about people.

Find out about opportunities to work with me and projects I'm currently involved in.

Julie Ahn - UX Consulting Specialist

© 2026 Julie Ahn

Find out about opportunities to work with me and projects I'm currently involved in.

Julie Ahn - UX Consulting Specialist

© 2026 Julie Ahn